I was drawn to the raw organised chaos of this
particular shop, where its organic layout, texture and print variation caught my eye
By incorporating dynamic camera angles, playing with foreground and background elements to
emphasise depth, I wanted to make a piece that
resonated with the splash screens that are popular with Riot Games
Keeping that in mind, I chose a camera angle that tried to get the feeling of claustrophobia and show how long and narrow the pathway is.